Classic editor History Comments Share. The Flying Krock. Kaptain K. Rool has similar attack patterns to Donkey Kong Country 2, however, the boss will be defeated after taking six hits. Won by 1417 of 6485 possible players (22%) I finished the entire model in a single day, but it took me nearly three months to finish texturing it due to me falling ill. K. Rool will also shoot wooden barrels with regular kannonballs inside. It is Kaptain K. Rool's giant airship, which was used for taking away Donkey Kong. Donkey Kong Country Demolition Part 14 – The Flying Krock. In the aforementioned games, it served as the final area/level of the games. Additionally, the photos of "the Flying Krock interior" are actually of the K. Rool Duel interior. Join Paul as he returns to one of his childhood favourites in this full playthrough series. The stage is called Screech's Sprint, taking place within the brambles where, during the second half of the stage, the heroes transform into Squawks to race against Screech. After completing the level, the Kongs can access Kong Kollege, Funky's Flights II, or the final battle against Kaptain K. Rool. Donkey will do a powerful uppercut punch on the Kaptain K. Rool, launching him through the airship. Template:Broken LinksTemplate:Infobox Location The Flying Krock is the seventh and final world appearing in Donkey Kong Country 2: Diddy's Kong Quest. In the Game Boy Advance remake, each pair of blades is replaced by a turbine. Stronghold Showdown is a small area located in K. Rool's Keep, a location in Crocodile Isle. Here is a list of levels and enemies that appear in The Flying Krock. As the name points out, it is a giant airship with the shape of a crocodile's face at the front of it. Retrieved from "https://dkcspeedruns.com/mediawiki/index.php?title=The_Flying_Krock_102&oldid=4703" Created by Dissection on: 17 May, 2013 07:01 Last modified: 10 Jun, 2020 00:52. Check out The Flying Krock by CrazyGroupTrio on Amazon Music. It is also the sixth world in Donkey Kong Land 2. The Flying Krock also appears in the introduction cutscene when starting a new game, where Kaptain K. Rool and the Kremling Krew are shown using the airship to kidnap Donkey Kong and then flee. It only has one level and is also the shortest world in the game. After the completing the stage, locations of the Funky's Flights II and the Kong Kollege will become accessible, as well as a path to get to The Flying Krock via the boss stage K. Rool Duel. ¡Mundo Final: The Flying Krock en Donkey Kong Country 2: Diddy's Kong Quest! From the Crocodile Isle map, a ladder drops from the airship, and Kaptain K. Rool carries Donkey Kong up into The Flying Krock. Listen to The Flying Krock from CrazyGroupTrio's Donkey Kong Country 2: On Piano for free, and see the artwork, lyrics and similar artists. The Flying Krock also refers to the name of the airship used by Kaptain K. Rool to hold Donkey Kong as a … Robert Rush Ruth Whiting (Illustrator) Prior Manor Press (Sep 7, 2018) Hardcover $19.95 978-0-9990665-3-9 Clarion Rating: 3 out of 5 The Flying Rock is an intriguing and layered picture book containing a potent reminder that nothing occurs in isolation.. In the Game Boy Advance remake of Donkey Kong Country 2: Diddy's Kong Quest, the Flying Krock itself is directly above K. Rool's Keep, rather than in front of it, and the ladder goes straight up. Stream Donkey Kong Country 2 Rap Beat - The Flying Krock - DJ MarioFreak by 「 DJ MarioFreak 」 from desktop or your mobile device It is the seventh and last world (aside from … This is K. Rool's personal gunship seen in Donkey Kong Country 2: Diddy's Kong Quest.The ship is fully rigged and has rooms for both a cargo hold and the cockpit. The Flying Krock has only one regular level and a boss level, making it the shortest world in both games. Trophy pose of my game-quality Flying Krock model. Donkey Kong Country 2: Diddy's Kong Quest (SNES) The Flying Krock (10) (23) Reach World 7 - The Flying Krock. The Flying Krock is the final world in both Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, not including the Lost World. The stage Screech's Sprint is very similar to the one in Donkey Kong Country 2, where, in its second half, the heroes must also turn into Squawks and race against Screech around a bramble maze. 1 History 1.1 Donkey Kong Country 2/Land 2 1.2 Donkey Kong Country 2 (Game Boy Advance) 2 Theme 3 Videos Stronghold Showdown is just a straight path stage with Donkey Kong tied up in chains being taken to the ship. Between phases the boss will pretend to be defeated, and a DK Barrel will appear, allowing the player to summon a defeated character. At the same time, the Kongs also must avoid the regular kannonball shoot by the gun. The Flying Krock appears to be a flying mechanical crocodile. Before they can rescue him, Donkey Kong is pulled up into The Flying Krock. World Details; 200px: Game: Donkey Kong Country 2: World name: The Flying Krock: Optimal time: any%: 41:30-42:30: Previous world: K.Rool's Keep: Next world: The Lost World: Seventh and final world in the game with a sky theme. This world comes directly after K. Rool's Keep in both games. This page was last edited on June 12, 2020, at 20:04. After taking nine hits, the Kaptain K. Rool will be finally defeated. Mario vs. Donkey Kong 2: March of the Minis, Donkey Kong Country 2: Diddy's Kong Quest Worlds, https://donkeykong.fandom.com/wiki/The_Flying_Krock?oldid=67346, A giant SNES controller can be seen only in the SNES version of, Some wire rolls for detonation of explosives, The Flying Krock can be considered a predecessor airship to the. As the name points out, it is an airship with the shape of … The world … When the player first enters the stage, the heroes witness Kaptain K. Rool beating Donkey Kong. In Robert Rush’s picture book The Flying Rock, a boy learns a valuable lesson from his grandfather. The Flying Krock is a giant helicopter used by King K. Rool to escape from K. Rool's Keep in Donkey Kong Country 2: Diddy's Kong Quest. After traversing enemy-infested bramble vines, Diddy and Dixie must transform into, K. Rool Duel consists of the first battle against Kaptain K. Rool, and it takes place in the cockpit of The Flying Krock. The Flying Krock is the seventh and final world appearing in Donkey Kong Country 2: Diddy's Kong Quest. The Flying Krock is the final world in both Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, not including the Lost World. The Flying Krock is the seventh and last world found in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. In the end, a tied Donkey Kong will appear and he will suddenly break free. After throwing a, K. Rool Duel consists of the first battle against Kaptain K. Rool, and it takes place in a dungeon area. Before boarding The Flying Krock, Diddy and Dixie Kong have to traverse a bramble maze. The Flying Krock is the seventh world of Crocodile Isle in Donkey Kong Country 2: Diddy's Kong Quest, as well as the sixth world in Donkey Kong Land 2. Edit. The airship itself is shaped like a crocodile, and features four pairs of propellers to keep it airborne. The Flying Rock. In Part 14 of the series, Paul … Donkey Kong Country has finally come to the Nintendo Switch online service. Kaptain K. Rool will also move constantly between the two edges of the arena by using his gun as a jet engine. A cutscene will show a tied Donkey Kong breaking free, and punching up the Kaptain K. Rool. As the name points out, it is an airship with the shape of a crocodile's face at the front of it. The interior of The Flying Krock's cockpit in the stage K. Rool Duel in the North American SNES version of, The interior of The Flying Krock's cockpit in the stage K. Rool Duel in the European SNES version of, The interior of The Flying Krock's cockpit in the stage K. Rool Duel in the GBA version of, The sprite of The Flying Krock seen during cutscenes in the GBA version of. Custom / Edited - Donkey Kong Customs - The Flying Krock - The #1 source for video game models on the internet! PAL version of the interior, with the regional variant of the SNES controller, From the Super Mario Wiki, the Mario encyclopedia, “Good work, but we have to get off this rust bucket before it crashes.”, Donkey Kong Country 2: Diddy's Kong Quest, https://www.mariowiki.com/index.php?title=The_Flying_Krock&oldid=2961111, Donkey Kong Country 2: Diddy's Kong Quest Worlds, Screech's Sprint is the only level of The Flying Krock. The world itself is where Donkey is held captive by K. Rool. In the Game Boy Advance version of Donkey Kong Country 2, a cutscene also shows The Flying Krock exploding and falling down, and the Kongs escaping from the airship by using Funky Kong's Gyrocopter. It is also the sixth world in Donkey Kong Land 2. Diddy and Dixie have left K. Rool's Keep and began to make their way over to the Flying Krock. Donkey Kong Wiki is a FANDOM Games Community. Or, part of it, at least. Adding achievements to your favourite retro games since 2012 The boss stage K. Rool Duel is not inside The Flying Krock's cockpit. To beat him, Diddy and Dixie Kong must avoid series of spiky kannonballs and throw a regular kannonball against his gun when it starts to suck them in. Take your favorite fandoms with you and never miss a beat. The boss, however, survives the fall and escapes to the Lost World. 1,455 likes. The environment was designed to be a reimagining of the environment as if the game was to be remade today, with a bunch of extra set dressing and … The Flying Krock is the name of the large airship that King K. Rool escapes from K. Rool's Keep with in Donkey Kong Country 2: Diddy's Kong Quest on the SNES, … After the player completing the K. Rool's Keep, Kaptain K. Rool will escape to The Flying Krock, taking away Donkey Kong. These events do not occur in the Game Boy Advance remake. What a mess, The Flying Krock page has info on both the world and the ship itself, and it makes the article difficult to navigate. World Details; Game: Donkey Kong Country 2: World name: The Flying Krock: Optimal time: Any%: 38:29-44:16: Previous world: K.Rool's Keep: Next world: The Lost World The world map of The Flying Krock depicts the massive ship with a rope ladder connecting it to the roof of K. Rool's castle, and next to these two locations is a large mass of bramble vines emerging from the bottom of the screen. Instead, the boss battle happens inside a similar location to the K. Rool's Keep stage Stronghold Showdown in the same game. Donkey Kong Country 2: Diddy's Kong Quest. The top of the K. Rool's Keep will explode, and K. Rool will fall down Crocodile Isle to the Krem Cauldron below. La série qui se passe dans un bar perché au sommet d'un astéroïde - des cocktails, du blues et de la baston... Tournée en prises de vues réelles! The Flying Krock is the seventh world of Crocodile Isle in Donkey Kong Country 2: Diddy's Kong Quest, as well as the sixth world in Donkey Kong Land 2. 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